We all know the scene, when Mr. Anderson gets a cable jack
in the back of his head, learns kung fu, and becomes Neo. This classic scene,
showing a true link between user and computer, epitomizes the synthesis of man
and machine, albeit under duress and in a virtual world due to the nature of the Matrix films.
Mass
Effect 3’s synthesis ending was an even more eye-opening example of man and
machine becoming one, simply due to the level at which the integration took
place. This ending to the trilogy was lasting and very real for the inhabitants of Bioware's game universe.
I am well aware of the morality issues that get called into
question when speaking about basically anything new. Many people get scared,
change is NOT easy for most, and a continuously uncertain future has the
tendency to make “Doomsday Preppers” stars when they are getting their own show on the
National Geographic Channel. There always have been, and likely always will be
the people who want to put the brakes on progress. This is a good thing.
Without the “laggards” raising questions about the validity, safety, or morality
of a given situation or technology, more mistakes would be bound to happen in
our age of seemingly compressed time and technological advancement.
We are now at the precipice of a new era in gaming and
entertainment experiences with the advent neurogaming. 2013, while obviously
still early, could very well be the year
where the baby steps towards these Matrix technologies become mainstream
realities.
Growing up, it always seemed like the future was just around
the corner and soon we would all have hoverboards, flying cars, be traveling
the galaxy, and using a Minority Report style interaction with technology. All of this
has proven to be a bit slower than I expected for sure, but I feel like some of
what I mentioned above is indeed on its way to us. While we probably won’t be
able to learn complex skills that are immediately uploaded directly from the
computer to our bodies like Neo quite yet, we can look forward to what is
becoming available and figure out new and exciting ways to put these devices to
use…. especially in terms of the entertainment value. Soon, devices like
foc.us, Google Glass, and augmented reality will be commonplace, and this only
paves the way for even more exciting opportunities to learn, play, and
interact.
To see how Neurogaming will change the entertainment
industry, make plans to be at the NeuroGaming
Conference & Expo May 1-2. Also, stay tuned for news about Microsoft’s
Durango (New Xbox), which is widely believed to have an announcement coming sometime in April 2013.
Part II of the Neurogaming revolution coming soon!
*Chris out


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