Following Microsoft’s
abrupt about-face regarding an always-on connection and used game red tape for
its new Xbox One, policy for the company’s machine has now fallen in line with
their largest competitor, Sony’s PS4. E3 backlash
from the would-be fans of the platform hit hard, but Microsoft listened…for
now.
The details of the
system had been murky until recently due to the market posturing that has been
ongoing since the news on next generation game consoles started around the
first of the year. This will likely continue until the actual release of both
of the systems coming in the fourth quarter of 2013, but Microsoft’s mulligan
may prove to be a lifesaver for what would have been a very grave error for an
otherwise promising system.
The Xbox One is
interesting on many
accounts due to the further integration of Kinect voice and gesture
interface control systems, use of the cloud for enhancing system performance,
and finally, enhanced non-gaming entertainment which allows the user to operate
their live TV through an Xbox interface rather than through the interfaces
provided by the cable company’s boxes.
Transmedia entertainment
could get a big boost in public awareness through this next generation console
experience. It will be possible for Xbox owners to simultaneously watch TV and
have an Internet browser window from a single location rather than across
devices. While this is nothing new for PC gamers, it is a huge step forward for
mainstream entertainment to use these machines in ways that have never been
possible before. My last
post touched on Syfy’s Defiance game and TV series; by having a console
that you can play the game on, and console processes that make instant switching
to live TV possible when the series airs, the franchise’s aim to have an
integrated experience, could become much more seamless of an experience.
Microsoft has been
sending fans of the platform on a rollercoaster ride since details emerged from
the first event. That lackluster launch event in May upset many fans and led
them to believe that the manufacturer had possibly lost its focus on the gamers
that made the predecessor so successful. Then, the June E3 bomb regarding a
required always-on connection to the network and used games debacle, which they
quickly rescinded, has taken those that care about new Xbox One from heightened
levels of excitement and anticipation, to the pits of despair and
disappointment. With a Sony price-point set at $100 less and none of the used
game headaches, Sony could have developed a substantial lead in the console war
of this generation. By reneging on the policy changes while remaining firm on
price, Microsoft has positioned itself more securely due to most of their
exclusive titles being highly sought after by the console gaming public, but
Sony is certainly coming across as more reliable to target end-users.
There are still many
things about next-gen console gaming that we don’t
know yet, but in a sense, that’s nothing new. What we do know is that as
this cycle matures, there will be many incredible options for players and
lovers of interactive entertainment. With capabilities that these new systems
provide, game developers who never seem short on creative application will give
us as users many things to enjoy and talk about for the next 7-10 years.